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Guillaume Bernier

Video Game Programmer

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About

Background

My background in arts and design gave me a variety of skills to use with my new found love for video game programming. Growing up with an avid love for my Gameboy color and PC games, I would definitly say that I made the right career choice.

Projets

SacroSanctum

Main Project

Made with : C#, Unity

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Top down RPG where you must defend a candle against waves of enemies using a variety of spells. This game was produced over a few months and had to meet certain requirements for each stage of developpment.

Don't look

Made with : C#, Unity

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First person horror game where you must solve riddles and avoid enemies in an impossible house. The goal was to create an atmospheric game using horror design elements.

The Cleansing

Made with : C#, Unity

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Bomberman style game made with a tile map generator. The goal was to create a bomberman using someone else's bugged code.

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Tetris

Made with : C++

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Tetris game made with C++/SDL. The game was to be a practice of various C++ elements such as pointers, references and SDL.

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Made with : Python

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Text based game where we explore the story and lore before Sacrosanctum. We had to make a game where the choices made by the player would affect the outcome of the game while practicing the use of Python.

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Sacrosanctum:Gluttony

Peggle

Made with : Lua

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Peggle style game for android. For this project we had to understand not only Lua but also Corona and use its functionnalities.

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Gunther's Adventure

Made with : C# Unity

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Platformer made for a Game Jam in a team of four people. The theme was "Hero adventure" and we had one week to make the game.

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Made with : C++, Home Engine​

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Pacman game we made using an engine developped in class. The goal was to use the various tools we built in the engine to make a game. The game was made by a team of 3 where I worked on the behaviour of the ghosts.

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PacMan

 

The Only Good Bunny

Made with : C#, Unity

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Game made for the Game Maker's Toolkit Jam. In the game we play a Bunny who must throw other bunnies off the platform to get through various puzzles. It was made under 48 hours by me and Tommy Donnelly.

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Skills & Languages
Contact Info

Contact Info

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